Mechanics, tactics, strategies
Captain Pardus, veteran pilot-engineer, walks through light, medium, heavy and plating styles from the cockpit, not the stat sheet. The rule that ties it together: every layer of armor needs the right block behind it.
Energy shields - regenerating defenses, strong vs missiles and torpedoes, weak vs energy weapons, useless vs lasers. Stats, regeneration, tactics.
Manual aiming system for heavy weapons. Activation, target lock and ballistic differences between Deck Guns and Devastators.
Ships need 0+ energy to launch. High power grants combat bonuses. Below zero, weapons and systems are severely weakened.